Presence vtm v5 reddit As the title states, this is my personal (modest) unofficial guide to Phoenix (and by large Arizona itself) in VtM V5 in the year 2018. The power set is Daunt, Awe, Lingering Kiss and Entrancement. besides you can still take both level 1 powers under the current rules. Toreador have Celerity and Presence, and the obsessive drive to master whatever art form they love- and that can include martial arts. And honestly, V5 doesn't acheive simplicity - for every bit of streamlining, it introduces one or more complications (usually meant to keep us from straying into "unacceptable" playstyles). First dot in Presence: I buy Awe (lvl 1) Second dot in Presence: I buy Daunt (lvl 1) Third dot in Presencd: I buy Entrancement (lvl 3) This is because the rule allows me use the 3rd do to buy a power from lvl 3 or less (the rule says that I can buy a power as high as my discipline level, which is 3 at that time) I am a nosferatu, and I am thinking of picking the flaw “Cast no reflection”. As a preface: I'm aware of how Paths were handled in the Sabbat book, but also how they were set up as Not For PCs. The V5 Companion brought back Vicissitude which is more similar to that in design at least Mechanically and tactically, the Toreador are one of the strongest clan choices in VTM V5 just like they were in V20. Or you could work with Presence, to help your enemies to understand that there is no need to fight you. it doesn't really jive in a few different ways. 267, in the Daunt entry, it also says: For example, if you spent all night seducing someone at a bar and you feed on themyou'll get blood with the sanguine resonance due to their being horny as hell. 266: In combat, only the Dread Gaze and Majesty powers have any effect, as charm is of little use when someone has decided they want you hurt. " In the v3/v20 core rulebooks, but i dont find that in V5, is for this i am asking for the another modes of detect disciplines in v5. Age is just an indicator of how long they've been vampires, it doesn't mean they've actually been using that time effectively. My only gripe with V5 is the bad layout and just really shifty art. You want the most bang for the buck upfront as often as possible. No matter how V5 tries to differentiate itself it inevitably ends up feeling mostly the same as previous editions because Paradox is too afraid to stray too far from the cultural zeitgeist set up by Bloodlines. My character is kinda setup to be a social fighter moreso than anything else. Sharing my reimagining of Baali, using V5's lens of shaping the vampire clans through the verbs. Social dice pool is very broad here. But it takes time to fully mummify and emaciate. I like the Ravnos in V5. The players are generally the ones that choose how to resolve a problem, this includes not choosing violence because they have other options. My sole Salubri PC out of all v5 games I've played works as a social Caitiff, tied to another PC - Gangrel - to avoid social stigma of being a Caitiff. This was a flaw of earlier editions of VtM that V5 was specifically trying to correct. Meanwhile the Consensualist gets a penalty if they feed without consent, so animals are out. People in the presence of the user can only stare, slackjawed, or avert their eyes in fear or submission. . A major issue with V5 is that it already gets a butt load of flak for removing features and cutting the fat so much that certain clans almost lost In contrast, a lot of Discipline powers say to add your rating to your dice pool. What I'm considering is a redesign of the Discipline for my own homebrew (working on my own revised V5. Lasts indefinitely or until the target manages to win three consecutive Willpower tests vs. In case of Presence 5 a character can effect roughly a concert hall, but snipers can possibly take you out from kilometres away. Was a level 6 power though and a vampire creating such a power would have to understand technology, I suppose. Let's talk about the story of this. I did my best to include plenty of settings, starter characters, and plot hooks within. ” That means, it effects his “natural” ability to intimidate people. ETA: "contested roll (except if the target is aware Awe is being used, which is difficult by nature with Presence. Overall Dominate will let you do more in the campaign. In V5 characters get dies granted where older editions granted more dots and so I… Everything is still there, it is just adjusted to the new base system. Side note, the vtm v5 core book specifically states “Vampire characters normally have an equal number of dots and powers in a discipline - no more, no less. I mean there's a brujah amalgam with potence that let's you just instantly start a riot. (Except for Ventrue. It suffers fewer of the drawbacks Dominate has, and it's applicable to a large part of the game: the political aspect. " So, Aura means, imo, that everyone in this vampires presence is aware of this effect, if the vampire wants it or not. This one is double edged but having the option to take this means you can effectively "swap out" one of your Presence powers for an Obfuscate power. You have brawl 4, aka your specialistic skill, but shitty physical stats? What was his job in life? So, in V20 they wrote that anyone can resist Presence for one scene by spending a WP and succeeding in a WP roll (Difficulty 8) and must continue to spend WP until they are no longer in the presence of the vampire, which usually is a scene. " sometimes, someone with experience in such discipline (like Presence) can detect that you are being affected by it (and resist it) but then it's really up to the ST. About standard, for a seductive type character. What's the point of being a vampire if you're not going to BE a vampire? Second Inquisition Agents if serious about breaking the kindred powers would be wearing VR Headsets showing their immediate surroundings via VR Technology, and would have noise cancellation headphones with ambient sound to digitally transfer and boost hearing, blocking the eye contact requirement of Dominate powers, blocking the Irresistable People who make characters in V5 with Dominate and Presence still pick up abilities like Subterfuge, Insight, Persuasion, etc without the benefit of increasing their dice pool. Anyone wanting to act in any way in opposition to the user, except for self preservation, must successfully win a contest of their Composure+ Resolve vs. Mekhet are Lasombra and Daeva are Toreador. If you drink enough intense sanguine resonance, your Presence might get a boost (represented in-game as an extra die to use) until you next feed or get to hunger 5. It’s ultimately the intend and what happens next which defines the degree of moral degradation. Thin-bloods can temporary "learn" Disciplines through Resonance, obtain one with Discipline Affinity or use Alchemy to mimic other powers, where you can discover each Discipline power if yout Thin-blood Alchemy is one dot higher (ie. e. My dm said it is a flaw and it will give me 3 extra freebie points. I've played various editions of vtm and vtr since the mid 90s, and I LOVE the role-playing and horror potential of V5, as well as the very fast system inspired by VTR. But most social combat things dont work in combat, think of it like a karen complaining to the cops about something whilst they are in the middle of a shoot out. Powers of Dominate, Obfuscate and Presence pose problems. With some conspicuous exceptions it's safest to assume that all clans have a presence everywhere on earth (We don't talk about Africa and China) and the lore strongly implies that all clans originate in that region because of the whole biblical origin thing- although the clans most closely associated with the middle east are the Banu Haqim (Duty-bound scholars and assassins) and the Ministry I would greatly struggle to only pick three, but if I had to, probably vicissitude, presence, and either obfuscate or auspex; maybe dominate, but the moral implications of using it would probably be too much to deal with IRL. That wasn't my point, nor was I saying stats are irrelevant. That is, an unconventional Blood Sorcery power reflecting the current state of Clan Tremere in V5, where neonates cut off from the organized curricula of the Pyramid are forced to innovate around whatever scraps of lore they can dig up. The improvement V5 borrows to overcome this problem from V20 is that botches (value 1) no longer negate successes, allowing the odds to scale with the more dice used in the roll. 222). hunting and hunger, are the primary focus of gameplay and role-playing. 2 points in Presence and one in dominate. In V20, "Animals, who rely more on their instincts than their normal senses, can sometime perceive (and be frightened by) the vampire’s presence. Judging from V5 changes (celerity, potence, oblivion and many more) they actually did try to balance combat and disciplines vs older edition so I disagree here. This koldunic ritual allows the sorcerer to project themselves through their chosen element to be able to communicate remotely, the elements coalesce into the likeness of the caster, placing their presence into a room. Bruce Wayne Aka Batman Clan (3 choices, although you can always do with all clans): Banu Haqim (for the version with Ra's al Ghul) - Celerity/Obfuscate You need to convert the VtR clans to V5. the charismatic smooth talker becoming a terrifying presence at the snap of a finger is a cliche at this point so i don't see the issue there. But wait, there's more. Presence as an example, the super smooth talker suddenly gets super evil menacing aura. Hello, pretty new to Reddit, so forgive any formatting or tag errors (smack me with some education or rules if ya need to). 268 After succeeding, the user adds dice equal to their Presence rating to any Social dice pool against the entranced subject. Celerity lost a lot from the transition to v5. One Amalgam is a Presence + Celerity power that forces a victim to repeat the same task over and over again, but when the power expires they remember of doing it only once and they therefore have the impression of a time jump. If you are still eager to integrate them in your V5 game I would do it kind of this way: replace presence with Dominate. "Both the attacker and defender roll their pools simultaneously in a basic conflict. The rulebook has it listed as a Trait, that is a stat like Strength or Academics but is the only one that cannot be bought through experience points (meaning there's no way to gain it through character creation) and the book makes no reference to vampires having True Faith in the section where the rules for True Faith are written (pg. There are a few relevant things in the section about dominate in the core book: “Using Dominate in combat or in other frantic situations is limited to people attacking or otherwise interacting with the user directly, as everyone else's atten-tion is firmly focused on their own peril. She's very physically weak so I wanted to figure out which skills and disciplines would be best to sink points into first, between Dominate, Presence and Fortitude, since I plan on playing her more like a ranged caster type character. In Revised, the rule was that anyone could resist Presence for one turn using the same system. Extra actions are the king. Blood Sorcery is off the table" . To quote CRB V5 p266 "Presence affects the emotions of those subject to it, not the minds. Eunice is broadly skilled in the disciplines of her clan. But older Nosferatu with a higher bane also have a hard time passing a human or hiding their deformity, as would Capadocians. And damn it works totally fine with VTM V5. Dominate was already a balanced power prior to V5 and it baffles my mind that dominate of all things was nerfed whereas presence is still unbelievably OP—even after being nerfed by the errata. Further, the game's mechanics have always been about who has the bigger pool. A really big highlight also is that previous editions of VTM did allows players to buy multiple powers within the same dot, and V5 actually also technically allows it For blood magic rituals only. Chinestry, Fata Morgana, found in the Companion or Player’s Guide). I have a player who has made intimidation his primary skill and power. They have the option of rethinking, or reconsidering--they even have the option of declining. Fortitude is the best discipline for V5 but you won't be able to do much Ventrue shit with it, it's purely defensive. Allowing you to pick and choose a custom hybrid animal form gave you a lot of creativity. An unofficial community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc), Exalted, and Chronicles of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc). 267 has that language "Add the user's Presence rating to any Intimidation rolls". The implication here is not that Domination Malkavians are now the norm, but that Dementation is a form of Domination power. Before V5, there was also several presence powers that allowed to use presence through a sculpture or painting, possibly music. The point is that a combat ventrue can easily dispatch a small military kill-squad. The Sharing my reimagining of Baali, using V5's lens of shaping the vampire clans through the verbs. I'm gradually working on setting up a VtM V5 (though this question is not necessarily limited to V5! I pick things from version based on rule of cool) story for some of my friends, all very experienced with Vampire. So maybe talk with your ST if it is really the best choice to maximize your character as fighter. Don't take responses as a personal attack, I assumed you disliked V5 because you came into a V5 thread to complain about V5 - the focus on combination disciplines is a core part of the edition's design philosophy after all. I'm working on updating a setting from 2004 to 2022, and I'll be incorporating a few of V5's metaplot developments (in concept more often than identical execution). Same as the title, first time playing VtM and my character is a very socially built venture. The ST and players need to be highly vigilant to keep the Beast present at the table, which is pretty hard when you're keeping track of characters and plots at the same time. Charisma 4 Persuasion (seduction speciality) 3 Total dice pool of 8. Currently, in V5; Vampires cannot possess True Faith. Presence allows you to run roughshod over social interactions and social combat, while Celerity allows you to avoid physical combat entirely (or turn into John Wick at higher levels). Dominate has no such issues. Presence softened God's curse upon Cainites in that it makes the vampire become the center of attention. I say, that Vampire isnt a combat game, and a character straight forward optimized for it will only shine in 10% of the time. The big bad guy in our Dark Ages campaign is a master of both Presence and Dominate (damned Ventrue). Along with these Clans and one non-Clan V5 also re-defined thin-bloods and made them a lot more playable. Also, I do like how Humanity was made more modular in V5. granted it is a potence ability, it just uses presence. Alright so I know Melpominee is kind of the red headed stepchild of v20 as far as disciplines go and for good reason since it kind of poorly mashes up Presence and Dementation. In V5 Dominate can't be used to extract information . The V5 corebook says, pg. They have Dominate and Auspex, but those alone aren't great, and Blood Sorcery in V5 is super limited when it comes to fights. no need to "get the ball rolling" or work super hard to start it. One Rouse Check plus additional powers None No As power used. ” Majesty in V5 costs 2 Rouse checks, but I could make her so hungry that she has second thoughts about using a Discipline this expensive. Where they appear on cameras/footage as blurs and/or malfunctioning machinery yet still appear in some capacity. which is like a little silly that the social ability wouldn't just be a presence ability with a potence aspect tied to it imo. but then comes along Eyes of the Serpent: if you have Protean 1, this power is a great dip. Imagine what he will do in a v5 street brawl or in an a sect war. The character in question made some poor choices the story evolved around them. You can achieve most goals with those disciplines in a way you can't with others. fandom. Tender's "flavors": Hungry (red) Despair (green, blue-black) Apathy (black) Fear (yellow, brown) v5's Resonances:. Willpower damage is more about social combat not physical. However, on pg. If the user of Majesty says "stop fighting" i would say that the people stop fighting, unless they succeed the Comp+ Resol vs Char + Presence (of the Vampire) roll. That said, your sheet makes no sense for me. He already has 4 powers in obfuscate, so to get say…Obfuscate Vanish, or even cloak of shadows, he’ll need to get his blood potency up to 6 before he can take a sixth dot. It's just another example of shitty writing and editing in V5. Resilience for extra health looks appealing but V5 isn't often about outright combat, and being better equipped to resist mental assault (and in some cases getting a chance to resist at all) is priceless. Sure he might go under the radar for a moment or two but the first time some guy says some guy attacked him and he was wearing a batsuit or armor or samurai armor then you get found and probably have more threat from the established kindred of your city than the mortal mob. Simplify everything, at the expense of nuance and detail and uniqueness. Pg. Presence makes you powerful, but you're far from unstoppable. In v5 terms, Protean, Presence and Obfuscate make the Ministry extremely attractive. While lots of disciplines are cool, Dominate/Presence/Blood seems to trump them. The V5 description for Obfuscate specifically says it affects all five senses unless otherwise stated (such as with Silence of Death) so I don't know where you got this impression. We made this rule because the word “normally” doesn’t remotely mean “all”, at best it just means “most” and “most” as far as we’re Some might worry about running out of things to buy, but I’ve converted a number of old Discipline powers and rituals to V5. A recurring antagonist in my current chronicle is a Ravnos mercenary, and he's pretty So he said that my entracment only adds presence to persuasion checks as the system rules says despite the flavor text doesn't constitute the system. This fragment is somewhat around part claryfying that you can use Willpower to make small moves when staked (twitching fingers, opening eyes, etc). However I've always really loved the idea of vampires with hypnotic, dangerous, and otherwise supernatural voices outside the bounds of just being charming. Reply reply It's pretty typical of the V5 approach. But I didn't. Anyone can detect an Obfuscated vampire who draws attention to themselves; such observers detect such accidental revelations with a contest of Wits Older Cappadocians, yes. My problem is that he adds 5 dice (!), which is TITANIC bonus in V5 to EVERY SINGLE social roll to resist social game. Being the most hated bloodline in VtM and already a hassle to get your ST to allow, I figured this needed to be as lightweight as possible so that your ST at least doesn't have to worry about game balance when they make the mistake of letting you play one. I'm working on creating a PbP (play by post) server, which isn't ideal but it's all I can do right now, and I'm interested in looking for potential players. Not only that but he gets 5 extra Dice to resist Dominate and Presence. And before that, I said "USUALLY chosen from unique disciplines". I’m personally not too worried about my PCs not having room to grow. You can use Dread Gaze (Presence 3) to prevent an opponent attacking, and Majesty (Presence 5) to block an entire crowd. Hey hey! This is my Baali brew for V5. It'll still likely be at least a couple mon Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Discord: Unaffiliated. It's also notorious for having vague mechanics due to the desire for the Story Teller (DM) and Player Characters to be focused on narrative. VtM V5 doubt Accordint to one of my friends, one can use a mix of Presence (Awe of course) and Manipulation to gaslight anyone with a tinge of self destructive behaviour (Pretty much 99% of people) to commit unalivement. Celerity powers are all high level in V20 purely due to the initial structure of the game. Further: “System: Add the user's Presence rating to any Intimida-tion rolls. your Presence, which they can only make once per week, unles they get a critical. Precisely like a subset of another clan. But to me the most powerful discipline is Presence. I swear, every interaction always starts with "I activate awe" just like previous editions. In V5 there are 'Predator Styles' that give bonuses and sometimes restrictions to your preferred feeding approach. Vampires who are aware another vampire is using Presence can mostly nullify it by turning and facing a wall. Imagine Draught of Presence imbued blood (pretty hard to get)/ Toreador blood or blood with a strong horny resonance (idk the fancy pants name right now) has to be used in the ritual, because currently there is no clan that combines blood sorcery and Regarding Presence's level 1 power, Daunt. Daunt, level 1 Presence, p. That's a lot more difficult and requires a great deal more time and subtlety, and it's why you don't see will i think 1. But in V5 at least, verbal insults can lead to frenzy rolls, which can quickly escalate a Ventrue's cruel barb into potency and celerity fueled rage from the Brujah - and even if he keeps the Beast in check, he's likely to respond with something like Spark of Rage or Dreadful Gaze, which won't go over well. Examples of potential Ravnos in v5 that didn't necessarily fit their old writeup: Freddie Kreuger - take Chimerstry abilities with Dominate OOC for Dementation and Mental Maze, fear focus in presence Randall Flagg - The Walkin' Dude, charismatic through presence, capable of magic (chimerstry) and command of wolves and crows (animalism). His sheer presence is enough to make a narrative out of, without lifting a finger or rolling a brawl attack. In V5 there is a clear rule on the subject: “A vampire with Sense the Unseen (Auspex 1) can detect Obfuscated characters by rolling Wits or Resolve + Auspex vs Wits Obfuscate. Dominate is pretty limited in V5 and the mechanical aspects of the whole game is decisively very "all or nothing". So really melpominee doesn't serve any purpose, thrown voice is much better. Help check my math here: Basic roll is skill + trait. Your character is an odd duck. In v5 Fortitude>Potence>Celerity in V20 Celerity>>Potence>>Fortitude. In my V5 game, and I love the V5 system and pretty much everything about it, and I have been playing VtM since the first edition of the game, New York is a very important Camarilla city. After reading a bit more, the Dominate Power Implant Suggestion circumvents a Domniate Characteristic. I find it interesting, though, how V5 sharpened the edges of these two disciplines. That is the foundation of these systems. Thin-bloods, as you remember from Santa Monica in VtMB are vampires whose blood is so weak they don't manifest the full traits of vampirism. My problem is not that he is tanky. I chose not to comment on it, and still was labelled a toxic gatekeeper, maybe consider why that was your first response. Blood Stained Love See full list on whitewolf. So I guess presence through a movie could be possible. but it V5 does put more emphasis on making "Social Combat" a thing V5's Hunger dice is a thing of beauty (to me) making the Beast feel present all game long in an organic manner. I usually don't bother with Salubri SPCs and don't expect to see them when playing a Salubri. - Entrancement(Presence level 3) allows, on a win, to add your Presence rating to any Social dice pool - After successfully using Entrancement, can you add your Presence rating to Manipulation in the Mesmerize roll, because it is a Social dice pool or is a Social dice pool the Trait AND Skill? An unofficial community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc), Exalted, and Chronicles of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc). In my opinion, 2nd Ed VTM had the best art due to Timothy Bradstreet's amazing black and white figures. He has Charisma 5, Manipulation 1, Intimidation 4, Presence 3 (Daunt/Dread… To make the long story short, where older editions worked with a higher blood pool V5 works with a re-roll mechanic that keeps hunger low for longer which is effectively the same. " Dominate just swings a hammer at their brain while Presence uses sleight of hand to drive the dagger into their heart from behind. Max Charisma (4 at chargen) and max Persuasion (Seduction) using the Specialist skill array (4 dots again). The issue with the Salubri is that their presence is by itself chronicle defining. A place to discuss Vampire: The Masquerade and the related World Of Darkness. the vampire’s Charisma + Presence. It has the same issue as Protean in that there's so many good things that 5 slots don't feel like enough - there's a reason why Ministers and Ravnos are now my most played clans in V5, and there's so much variety that each have felt vastly different mechanically. So if they have a Presence of 3, would they be adding 3 dice? Or would they be adding dice based only on their Blood Potency? If I would have meant either Celerity or Presence I would have said, "neither Celerity nor presence are Brujah exclusive", but I said "Celerity AND Presence", meaning the combination of both and trusting in the power of context since we were talking about amalgams already. Actually melpominee is a terribly written ability because as described in the presence charavteristics, presence powers can already be used with voice alone, aside from dread gaze and maybe entrancement. So to seduce someone, I roll Persuasion + Charisma. I'm considering moving the Beast-affecting powers to Presence and Dominate, keeping the animal communication and affecting powers Vtm/v5 is a player forward system. In v5, there's a fourth black resonance, but it's difficult for me to determine if the fourth walking figure exhibits it or not (the presence of skin tone and what could be tattoos). If someone else has thought up this sort of thing, then I probably should've looked for it first. It also Doesn't change the fact that many VtM V5 players in the continent want to play with the same Camarilla-Anarch-Sabbat dynamics provided Beyond that who knows since the V5 authors rely too heavily on you decide low details given mystery boxes, with the V5 meta plot. To solve the matter at my tables, I have a potential solution (to part of the problem): Change the Ravnos discipline spread to Fortitude, Obfuscate, presence, and make the chimerstry tied to fortitude instead of presence. TLDR: wouldn't the existence of Dominate/Presence/Blood Bond make the VtM setting different than it is? how to manage it as an "I win" button. Let alone nerfing ghouls in V5 seems more like a way to not have them outclass thin bloods, on top of the general nerfing of power levels in V5. Presence is an incredibly powerful discipline. She's only been a vampire for roughly 4-5 years, her apparent age is around 24 or 25. If the user says "dont harm my people" i would say that they stop if there isnt a fight yet. Starting with a 3 in presence will make you a beast of a social character and severely cut back on the in-chronicle XP cost to get that 4th dot in Presence. I have a player about to take their fourth dot in Presence. Compare the disciplines. With Presence, I recommend checking out the Errata for the core book. If I wanted whatever you're saying I would've used a V20 map with a lot of homebrew. V5 heavily suggests to try to avoid rolling dice whenever is possible, so games might "move faster" I'm still learning V5 and I want to make sure I'm understanding the mechanics for physical combat with multiple opponents. If you want the Beast to feel like a constant presence in the players' minds (like it's portrayed in the books), play V5. V5 and V20 are very different and V20 is hands down more powerful. Besides who you are to tell me that I play wrong game? Play as you want in your home. There’s also the player’s guide coming out in June with 40+ new Discipline powers and a consolidated list of powers from all the other V5 books. The one thing it can't do is control someone. Between two vampires of similar generation, an extremely active neonate can absolutely get to 5 dots while their peer sits on 1. ” Pg 244 vtm v5 core rule book. But I know that most Kindred, especially Neonates, wouldn't be masters of both Presence and Dominate. From my understanding, WoD 5th edition is supposed to share same core rules so this example might also apply to V5 combat rules. With being able to detect supernatural influence with Sense the Unseen, it means you always have a chance to roll against a kindred using Awe from Presence, and if you win, you can disarm their awe and make it so that their dice pool only includes Charisma + Persuasion, rather than also including their Presence Score, that makes it much more My alternate Lasombra flaw option is keeping the lack of reflection but also adding the flaw Deep Sleeper, another 1 pt Flaw which increases by two the difficulty to awaken and function during the day - for V5 rules, just increase the difficulty by Bane Severity. There's also the fact that many, many storytellers prefer to resolve "action" encounters as quick as possible, making every moment in a scene more valuable. With their common disciplines of Auspex and Celerity they could pass for a Toreador bloodline as well with the right concept. Old Passion can very well be achieved with Presence, which is a discipline dedicated to manipulating emotions, and Eyes of Chaos is just a Malkavian-flavoured Auspex power. I was trying to fit my view into the V5's template of a few lines explaining each discipline from the clan's point of view and providing the verbs that describe the type of play suitable for and expected from the members of the clan. )" Using Awe doesn't necessarily conceal itself from those affected. Also she can incite mortals to violence. In V5 with the value fixed at 6 that leaves us with a 50% chance at success per die rolled. Oh man, there's so many neat things in Obfuscate that you're spoilt for choice. She stands out in having a particular talent for the Presence discipline, rare for one of her kind. but this power certainly can as written. Keep fata morgana's tie to presence but make it dependent on chimerstry to access, and you avoid most of the overlap. I'd do the Daughters' Discipline spread as Presence, Obfuscate, Fortitude (you're only switching out Melpominee at that point, rather than messing with a ton of other stuff) and build out from there, especially since your thoughts are going for 'two subtle effects, one 12 votes, 12 comments. Go a clan with Presence, and take three dots of it, 1 of whatever. Whatever dude. N/A N/A The same Presence power used by both does not double the bonus. Be sure to choose Awe as your first power. I know you said you want to move away from talky stuff but the most broken build I know in V5 is the Ultimate Fuckboi. Physical 5, Social 9, Mental 7 Keeper of Elysium Anna Landon Toreador Anna was embraced later in life, she is roughly 50 years old. Using Presence to subvert a will is a process of making someone do it because they really want to. Dominate is kind of like like someone putting rohypnol in your drink while presence is more like making your drunk. Aeldari Warhammer 40k. Admittedly I don't remember much about all the Thaumaturgy Paths from V20, but I conceived of Skewer as "street Blood Sorcery". It's not useful for pinning down and chasing targets, but it's really powerful against combatants who are likely to fight back. While Presence makes it easy to move and shake without worrying about the masquerade too much, it's also Totally agree, I'm not arguing its usefulness or power, as a lot of the powers are quite useful indeed. Tremere are harder to justify in V5. Are there any ways to… But V5 is *not* the VtM that was developed over 25 years and did *fundamentally* change a great deal of the game's core overall to make it more digestible for a wider player base - much like D&D 4E attempted (and failed horribly) and was addressed moreso with D&D 5E to make it more accessible. Wandering cursed nomads, eternal underdogs, who get by with their wits, their contacts, and powerful illusions. Feeding from animals is a different one from Consensualist, particularly because animals are incapable of giving consent. Random vampire seeking diablerie: "Presence won't stop me. Animal Ken on the other hand I’ve seen a half a dozen Gangrel and Nosferatu that take zero dots cause unless your predator type is Farmer, they have no use for it. The whole design philosophy of V5 was to create a game where the realities of being a vampire, i. Fortitude is a deceptively powerful Discipline for fighting, especially in V5 where you get multiple different kinds of powers with it. / Corebook, page 268; Wingman: Extend Presence onto another character to use. She has a 4 in manipulate and overall good social skills and leadership. V5 Protean is nice, but I'd admit I miss VtR's Protean and i kinda wish it had just been ported over. Balance is important in games and V5 finally took a stand with it. For starter build purposes your discipline spread should be a 2 in presence, a 1 in dominate, and take the Osiris or the Siren predator type for the +1 to presence. How To Get Blood Potency 10 Immediately (VTM V5) Note: Vampire The Masquerade is, stylistically, not a game where power gaming really comes into play. Any way the rules as AccordLands says, its poorly writen. This should be easy because there are more V5 clans and the VtR clans were close analogues of popular VtM clans: Ventrue stay Ventrue, Gangrel stay Gangrel, Nosferatu stay Nosferatu. I am trying to make sure I understand how the dice pools are built, particularly for seduction-based character and the presence discipline powers. Presence + Obfuscate + Animalism is a cool discipline spread, and there are a lot of potential great character concepts. The Mekhet can fit fairly well as an off shoot of a number of clans as well, not just the Ministry. Presence only functions in the, well, presence of the vampire using the power, with any after effects being similar to having witnessed a very good public speaker. Attacking the user requires a Resolve+Composure roll at Difficulty 2. Mechanically and tactically, the Toreador are one of the strongest clan choices in VTM V5 just like they were in V20. From the perspective of playing every version before V5 except V20, V5's dice pools are pretty streamlined, and a lot of the fat's been trimmed. This suggests that Daunt does not do anything in the middle of a fight. Disciplines (Auspex, Obfuscate, Presence) New Powers: Auspex 2: Sense the Sin (Intelligence + Auspex vs Composure + Subterfuge) The bigger the margin, the darker the secret. V5 actually clarifies that - yes, they need to look into your eyes to use Dominate via Telepathy. May 7, 2024 · Presence Composure + Intelligence The victim will not physically or financially harm themselves to reach the user. So, for a wolf for example, Potence would only apply to the wolf's brawl attack (fluff: the bite), while Celerity 4 Unerring Aim would not work as the wolf cannot do range attacks. Let's say they want to do a seduction roll, against say, the Pope. " I don't see any reason this should change in V5, assuming animals still react to Kindred in the same way. 5 similar to Arimm the Amazing's, but with my own touches). Awe can do wonders for a social situation, daunt can provide some protection from mooks, entrancement can be incredibly solid as well and majesty might be one of the most powerful tools in a vampire's arsenal, ever. My analysis was just analysis. Regular users of Presence find themselves attracting beneficial attention easily As the book suggests, Unswayable Mind works on supernatural powers like Presence/Dominate and any attempt to coerce/sway/control the mind of the user, so should it work on Amalgams? I've had people agree that it should and some that it shouldn't. A few thoughts I'd suggest anything but Dominate for your Amalgam; this will make like the 8th set of Dominate amalgams. From pg 124, the rule for one on one combat. For me Batman is an heir with unlimited resources who has two identities to do what he wants. With just starting value of Intelligence 4 and 3 Resolve he throws 13 dice to resist Dominate alone. " Majesty: "Hold my beer. I thought that I might use it more like a merit though, if I am using Unseen presence, it will help me stay unseen by not casting any reflections. Thirdly, it's a Presence power not an Obfuscate power, which is a distinction that could matter because you're limited to 5 powers per discipline. They can be considered “licensed canon” since by night Studio hat the rights to publish VtM LARP stuff when they came up with this questionable bloodline but they are, to my knowledge, not included in any official book. There isn't anything in V5 suggesting that this shouldn't be the case - someone did point out that nowhere in the Corebook is stated that defense is a full fledged action. I'm not a fan of V5 overall, but with all the changes it made, it was bound to get a few things right. Now Dec 29, 2018 · 2) Lingering Kiss — Add Presence dots to any Charisma-based pool against the person you’ve just fed on. Not quite. Get Presence to 2 for Gaze, then focus on Celerity 3 and Potence 3, then get Auspex 3 (counter Obfuscate) and Presence 3 (Charm enemies to fight for you), Celerity 5, Auspex if you feel you don't need more damage with Potence or ST tries to use higher Obfuscate enemies, Potence 5, finish Presence for Majesty. Its not about the combat system being robust, its that the game empowers the players to choose another option. Presence is the Discipline of supernatural allure and emotional manipulation which allows Kindred to attract, sway, and control crowds. And a deep hood or headscarf can cover their features easily. So, to put more context to the title, I was wondering what the general consensus would be regarding the Lasombra flaw of v5. The covenants are trickier but doable. Either be fascinating, seducing, or intimidating those in close vicinity. Both are obfuscate amalgams with presence, permancy is lvl 4 and horrid reality is level 5. But apart from that let me address a couple other things. Kolduny used this ritual in ancient times to be an omnipresent figure, cowing their subjects with their ever-present gaze. Her background was as a Playwright and a showrunner. I made this map with V5 and it's general game philosophy in mind. I said simply that the game rewards those who do more with less. Forget the mechanics. V5 is still Vampire the Masquerade though, despite all its attempts not to be. Yes, you can. I think the usefulness of sniper rifles depends on the level of Presence. com Feb 13, 2019 · I'm pretty bad at even basic arithmetic, so maybe I'm making an obvious mistake here. That's all this map is. Presence 2 (Amalgam with Auspex 1): Fear of the Void Below (Manipulation + Presence vs Composure + Resolve) You need to have sensed their vices or fears first. If you are doing such things, you are better off getting all the Presence dots you can instead of just the 1 dot. With both, Awe, Daunt, and Majesty there are very few problems remaining that Presence or presence with other people present can't fix. Since you’re playing V5, you only have access to V5 Chimestry powers (ex. Works like a love potion. Hi there, long time role-player but new to VtM. Almost like they learned nothing from CoD, that a detailed narrative that is framed as semi hearsay and second to third hand accounts, and thus open for reinterpretation is better than making the ST/GM do the work. Skill + Trait Presence: Awe and Daunt as a 1 dot dip add just 1 die to persuasion, Performance and Intimidate respectively. So, I want to know what the non-fans of V5 actually like about the edition. Presence 4 Summon can be Alchemy 5 power). Now how you could rework ghouls I'd say Ghouls can buy the first dots of the domitor's in clan disciplines, but since their a ghoul all xp costs are the out of clan cost. Could be an ritual because of prerequisites and preparation time. The story itself will be Camarilla as a starting point with an active Anarch presence causing havoc in the city too. Buying Amalgams is just like buying other disciplines, you just need the pre-requisite discipline before you can buy them. I am not sure how it works in V5, but regarding the issue of only being able to look in the eyes of one person at a time, if the vampire has the 4th level power of Presence Irresistible Voice, they wouldn't need eye contact. fxg afvujr ptwveqap cligecnta upvg acbndrwq lzqkvryws kbvhovt xqkn fhjgsvx