Xcode 15 issues reddit. I think it's a runtime download issue.
Xcode 15 issues reddit 3 Solution that worked for me: Ensure that the Apple Watch, iPhone, and MacBook etc. Then the simulators reappeared, not ideal Posted by u/Intelligent_Food9975 - 2 votes and 1 comment It's brutally slow and prone to issues. The first thing that comes to mind is MAUI doesn't technically support XCode 15. 1 was good either, but I'm constantly jumping to compiler issues that immediately disappear, test target sometimes running even if main target is not compiling have to clean build folder/delete derived data much more often than I used to. This has caused enough loss of productivity so I'm going to declare victory and go back to work, but am leaving this here in case someone else runs into a similar problem. And Swift PieChart is only available on iOS17, but not on Xcode 14. 0 was terrible on release and only improved a couple of versions later. Other than that, not much difference. 12 beta) which ran without problems with Xcode 15 both on my mac as on an iOS 17 simulator. However, I suddenly cannot do so anymore because of all of the errors that the new XCode and SwiftUI update is giving me. You can reproduce the issue yourself by causing a merge conflict in your . SPM. But for building the UI Xcode is still pretty good. From what Ive seen the first couple of version of 15 might support or even newer version of 14 might support MBP2017 but at some point in the start of next year the newer version of 15 like 15. Maybe you are connecting via network (that not disable in Xcode 15). The library contains both Swift and C code and has proper functional syntax completion, I have also verified that the library is both present in the project and marked to be linked: Don't touch Xcode. ". Keep in mind that by definition Xcode is always on the bleeding edge. 4 and iOS 15, although they can both run on an iOS 15 device. I've never had an issue but wondering if this could potentially cause sync issues. 1 from the Mac App Store". The sandbox is not in sync with the Podfile. It does not work with Xcode 15. 01 GB)" and "Download Xcode 14. So I have 2 versions of xcode installed. There is no download for Xcode 15 beta at your posted link. Usually rebooting everything, including my router, fixes that issue. 0 presents a lot of problems as well and it's almost unusable for some projects. But what you mean is you are "setting up XCode 12. Upgraded macOS to sonoma a few days ago, had an issue where xcode 14 was not compatible with this version of macOS. 6 Has anyone else been running the xCode 15 betas? I recently updated to this build and it has absolutely destroyed the performance of xCode on my M2 MBA. Add your thoughts and get the conversation going. This forced me to also update to Xcode 15 beta. Note: Reddit is dying due to terrible leadership from CEO /u/spez. I have some in iCloud drive and some in dropbox. In XCode 15 that config is enabled by default and I need to put it disabled for compiling. Are you using Cocoapods or SPM for your dependencies? Cocoapods adds complexity to the project you might not necessarily need. 2 The new git integration in Xcode 15 is absolutely awful. 1 (23B81). 1 (15C65) on my MacBook Pro 13-inch, 2020, Four Thunderbolt 3 ports, running macOS Sonoma 14. RISC-V (pronounced "risk-five") is a license-free, modular, extensible computer instruction set architecture (ISA). 1 It's a difficult time. The above mentioned fix solved that issue. It is literally a plane that never lands but is constantly being In the Xcode 15 update it seems that Apple now wants to display runtime issues and warnings in the normal console. The only thing that worked was compiling with Xcode 13. now xcode running smoothly . Wth. Outdated incomplete documentation, problems that go unsolved for years, mostly useless developer's forum (kudos to eskimo though, they is a hero), severe case of "not invented here" syndrome including but not limited to calling, signing hell (before automatic signing), the necessity to walk ten extra miles for a workaround because apple think MacOS: 13. I don't think Xcode is a major problem (shoddy as it is), but lack of documentation is. the same stuff on my computer, but using Xcode 14 rather than the beta. Just used swift ui on Ventura 13. I filed a feedback report with Apple and they followed up a couple of days ago but I've just been using an iOS 16 device in the meantime. 3 and 15b3 on the same machines. Perhaps I should try this and see if it will truly uninstall Xcode so that I can get GPX files to load on Xcode. And these are without ui tests. 1, and I have been unable to build my Flutter project. in 2024, macincloud is terrible for development. (101990080) Workaround: Reboot the simulator device and reattempt the launch. This is a known limitation of macOS in virtual machines - FB11839055: Can't login to iCloud using a virtualized Mac . To add content, your account must be vetted/verified. " Maybe you're one of the issues they haven't I’m working on MacBook Pro 2020 on Sonoma 14. I sorely wish they would just hire JetBrains to develop them a new one. Xcode 16 beta is quite buggy right now, i had issuess trying to remove the package from the app, along a couple other things. Also I got annoyed by detect issues with the lightning USB, Xcode 15 allows you to test run on the device wirelessly. I wouldn't depend on a proprietary editor to edit code – use emacs or vim. A rolling release distro featuring a user-friendly installer, tested updates and a community of friendly users for support. However, Xcode does have many limitations and issues that cause work to progress significantly slower, and with significantly more annoyance, than it could have, and that it does on other platforms. I’m working on MacBook Pro 2020 on Sonoma 14. 1, xcode 14, macOS Ventura. I'm currently on Xcode 15. Mar 28, 2023 · Xcode is never feature complete because there will be new features every year. 0 but I tested with older Xcode versions and older MacOS versions and it’s the same thing. Does anyone know how to solve this? The font works fine in Visual Code IDE, so I know this has to be an Xcode issue. You can make visual studio target xcode 14 and it will show you the simulators in the dropdown Xcode 15 works mostly fine on my 0. 1. Please use our Discord server instead of supporting a company that acts against its users and unpaid moderators. This is due to the new modernized Xcode workflow. We compiled a default project and uplaoded it with bitcode turned off and our app still gets rejected for having bitcode. 0 (15A240d) the iOS 17 Simulator is very slow when running SpriteKit apps. Even GitHub actions own runners take about 7-10 min. My current mac is not supported for the upcoming Sonoma. Now you are downvoted because anyone who used Xcode with Swift and SwiftUI knows it’s full of bugs. We have a Macstadium m1 Mac mini and the builds take us about 7 min. 5. Ah and let's not forget about the development tools: Xcode 14. Couldn't figure out why until I went to see if my "Connect via network" option for my device was turned on. I think it's a runtime download issue. Now Xcode 15. My Mac heats up real fast when I run my app and I cannot run my app more than one time in the simulator because it gets stuck in a blank screen . Context: Device Support files have changed. I know there are tools out there that is suppose to help you switch xcode version. I'm currently using the M1 MacBook Pro (8Gb RAM; macOS Big Sur 11. lock. Please help me here as I see just a continuous spinner in my Xcode if i enable breakpoints. Does this move create issues for them? These are literally the same steps for connecting with a developers strap, except that you don’t plug it in. Templates is copied here: Templates On Xcode 15 release version 15. Is 24GB of RAM plentiful enough for Xcode 15 and to run the various simulators? I'm thinking about going with the mac mini with 1TB SSD. I’ve had some issues in the past where someone had access to my Apple ID and my device (remotely via iPad), and Xcode preview, which I have never downloaded will appear every other time I restart my phone. Just download the desired XCode version file and uncompress it, then what I do is: rename the app executable to include the version like this: "XCode-14. For now it's available for the MacOS only with the required tools from xCode 15. Also, to be clear, I wasn't having problems saving files of any other type. Come to find out on iOS 17 + Xcode 15 Apple is now FORCING developers to debug over the network. My iPhone Xr isn't even recognized in "Devices and Simulators". It depends. 0 and Sonoma 14. 3. Despite my attempts, Xcode isn’t allowing me to add a RealityKit file for environment editing. I did have a similar issue with the simulators disappearing a couple versions back and reported it on youtrack, the fix was to delete all . Super frustrating. What was the most confusing part for me for years, is that "Reset Package Caches" is not the "big red button" that resets everything. 3 doesn't seem much worse than 14. (New reddit? Click 3 dots at end of this message) Privated to protest Reddit's upcoming API changes… I just want to run Xcode Version 13. 4) to Xcode (15. I also need at least xcode 12 for installing tvos beta. 6. I've had a miserable experience so far with Xcode 15. Though the ios 17 simulator is painfully slow, both on iphone 14 and 15. I did not realize that this was going to prevent me from publishing a new version of an app I have on the app store. It doesn't have a SwiftUI or Storyboard builder, so for that side you would still need Xcode. app" , then move it to the usual Application folder, in this way you can have as many XCode versions as needed in the same usual place (I currently have: XCode. Code that just worked and compiled fine with xcode 14. 3) is a real pain, though. Your submission has been removed. 1+ (Ventura 13. In defaultengin. I opened the Flutter project from within Xcode and didn't try to launch the apps using the command line tools. My first impressions with it were good but as soon as I started coding I noticed that I can no longer use the autocomplete features. Yes - I used to just for fun, build nRF52 binaries in Xcode just to say I can - but with recent changes to Xcode I can't even do that anymore as it tries to control the output too strictly and even has started controlling the targets (this change was made such that an Xcode project won't require changes if it's shared between an ARM64 and an K12sysadmin is for K12 techs. are connected to the same WiFi network. I have XCode 15 and found an issue when compiling for iOS: need to disable the Sandbox Script. 0, running on an M2 Mac, and using the latest apple silicon unity editor version. Under the Devices -Resolved issues: Fixed: Xcode 15 is unable to connect wirelessly for development with devices running iOS and tvOS versions older than 16. I’m also a student so on really tight budget. Xcode 15 is a beta so it would be unwise to use it for Production releases. 2RC fixed the crash on iOS 14 Manjaro is a GNU/Linux distribution based on Arch. MSVC having the most feature-rich C++20 support breaks my heart because they still have unfixed 15 year old known issues and have much worse code generation than gcc I haven’t used Python with Xcode but I’d guess that yes it’s a bad idea. Xcode crashes by doing any of the following: On Organizer ->Select Target -> Press Distribute -> Select Appstore/Tesflight -> Click Distribute/also Click Cancel -> Crash On Organizer ->Select Target -> Press Validate -> Select Target -> Click Validate -> Crash But there should be a solution for this. On Xcode cloud our builds take 20-30 min. 1, MacBook Pro M1 Pro: Sonoma 14. When it finally does work, you cant sleep or log off otherwise the libraries will have to build again. Sometimes at least that can get you past critical issues that may block you. You can always also just use flutter. Thanks a lot to everyone! 2020 13-inch MacBook Pro M1 16GB MacOS Ventura 13. I was trying to install xcode to get tvos 18 beta on my apple tv. But if you mean with "bricked state" some state you cannot exit without removing derived data I cannot relate. So you can use AppCode only if: you already have AppCode you can work in Xcode 14. 2 RC. Memory usage was at about 25/32gb. You can turn it off in the Project settings but this alone did not solve it for me. Just downloaded Xcode 15. If productivity is low because everything is undocumented then the cost equation favours web or other cross-platform technologies even more. Their status is "We haven't heard of any issues, other than you can't use libraries those versions support until we get around to supporting them. Secondly the compile time for some simple codes are fucking horrendous. I'm kind of stuck now as I can't install Xcode 14 on Sonoma and using another Mac, or worse yet, wiping this one so I can reinstall Ventura, are not options that I want to consider. 4, and there's actually no roadmap for supporting XCode 15. 4 development [and deploy to an iOS 15 device] on MacOS Catalina" There is a difference developing for iOS 14. It’s also a small hobby app that I don’t expect a lot of users and will be free…so given that not putting it through a ton of test cycles like I would with a larger app etc. the culprit was external display in my case. Right now, im in need of a Mac for Xcode 15 for an iOS app development project. Has anyone else had issues with previews not working? Is there any way to fix this? I test on my iPhone. XCode still takes a minute on my Mac M1 pro, letting the app icon dancing all the time. The thermal throttling will appear and will slow down the machine Sorry for my English level. 4 , iPhone 15 pro: IOS 17. 5 must be installed in order to run this scheme". Xcode 15+ connects to all physical devices over a network connection, whether it’s WiFi or the Ethernet link over the dev strap. You got me excited for a moment. Developing native apps for each platform is costly as it is. Updating the OS or Xcode often means deleting things first. I currently have Xcode 15. 0 beta 3 (15A5195k) I downloaded Latest XCode (beta 7) and trashed my old xcode install (previously I ran this from the downloads folder) I moved new XCode into Applications folder I fixed the hook up in XCode->Settings->Locations to point to the new Location None of this helped Swift is what causes most problems with Xcode. Im running unreal 5. It doesn't, and I use it every single day. And I'm afraid upgrading my xcode (especially in beta) will break things, even if I'm targeting iOS16. It is the first app to implement every new technology, so of course there will be issues. Thirdy it crashes like every 15 to 20 mins. Background: Apple for some reason is now forcing wireless debugging when using Xcode 15 with iOS 17. 4GHz one. As such, provide a bug report and probably also some code here: Bug Reporting - Apple Developer. 1 on my M1 MacBook Air (8 gb) and I have been facing lot of issues . I am on the same boat, I have a MBP 2017 as well. My advice? Jan 8, 2024 · I am unable to debug my code because of these issues from Xcode 15. XCodes. Xcode cloud doesn’t even complete builds with ui tests. 2, where I didn't have problems. Be the first to comment Nobody's responded to this post yet. Xcode usually shows a warning saying "Update to recommended settings". Also, I should add: we saw the crash from TestFlight only on devices running less than iOS 15. Xcode is never feature complete because there will be new features every year. Basicly the title. I'm working on a Mac Mini (M2, base model) and have installed xCode 15 to help contribute to an open source project (Subler… 192K subscribers in the hackintosh community. 1 and it said it was incompatible. Connecting my Apple Watch (Series 7 (LTE), watchOS 10. pbxproj file. I’m a long time Windows user so I’m kinda clueless about Mac products. app does not seem to suffer from these problems. However there is one change that really bothers me. I know that Xcode is supposed to be buggy IDE, and I know that using a beta version of supposedly buggy IDE will only lead to even more terrible experience, but has anyone tried Xcode 15 beta? Both IDE and my apps started freezing randomly, views look out of place, some not even visible, tint color is bugged as well. You probably accepted this in Xcode 15, and this doesn't necessarily update the project format. In the screenshot in your comments xcode says it's downloading iOS 17. It allows manage all keys from single file but I have doubts that it may not be compatible with Xcode 14 for example? Because not everyone in the project upgraded their xcode to 15, some people still uses xcode 14. Then i tried 12. Has anyone had issues with Xcode 13. Anyone else having similar issues? I've tried absolutely I’m new to AR development and am currently working with the Xcode 15 beta. On the other hand, my iPhone 15 Pro works perfectly (even wirelessly). 4 (release). You can try using AppCode (you'll still have to use Xcode, though), or just pray for Xcode 12 to be better. Luckily, all Flutter tools are written in Dart, so you can look into the sourcecode, locate the place where -G is added and remove/replace it. Ymmw Xcode's git and merging user *experience* (and UI) is a nightmare. Even now with Xcode 15, code completion and diagnostic don’t work correctly with SwiftUI. But I'm able to open "Settings" on iPhone 14 and older iOS 17 supported series, and it didn't crash. I'm encountering a problem with XCode 15. 1 (13F100) perfectly without any issues. VS 2022 is fast, has an amazing debugger and runtime/static analysis tools, and has Clang/LLVM, CMake support, Clang-Format, and Clang-Tidy support built-in. XCode Version 15. Memory usage was about 22gb. Yes, I have ssd and latest opencore installer. I was using an external display alongside my Macbook once I detached it. yup. Definitely have backups - lately I’ve been using Carbon Copy Cloner because it’s more reliable than Time Machine, but using both isn’t a bad idea. x just crashes with xcode 15. Add those in the times double. x I wanted to learn more about SceneKit, found this somewhat outdated iOS tutorial at Kodeco from 2016. In our case, that did not work. 5 RC. What actual issues are you seeing? So far Xcode 14. In other words, it's a known bug. resolved files. And right there is really the point I was making about 17 being the min target now in Xcode 15 due to the new setup code requiring iOS 17 minimum. x and iOS 17. Since XCode is free, there's no market for a third-party Hi, I have been able to run my app multiple times in the past few months using an iPhone emulator on my Mac. However, in Energy - 12 hr Power, Xcode beta is at 292, Safari is 98, and everything else is below 10. I had problems for a while when one device chose the 5GHz WiFi and the other chose the 2. For fuck's sake Apple. Is there any way I can get this to work? I used xcode-select --install to install CLT in Xcode like it said in the guide. I want to test my apps in the betas. In general, omething you can do to narrow it down to a beta Xcode problem or a beta iOS 17 problem is run Xcode 15 with an iOS 16 device or simulator. I recently updated MacOS to Ventura 13. 2 and Rider on mac is working incredibly well. 4 RC, iOS 17. Xcode is the tool you’re going to be using at any job. K12sysadmin is open to view and closed to post. for mac and for a beginner xcode is perfectly usable, if you want to you could use Clion which is by jetbrains and well reviewed. 2 was pretty snappy with incremental launches to Sim or device within a sec or two after compile/link. Just edit code in something that isn't xcode, and use xcode for project management, storyboards and perhaps debugging; you can build with xcodebuild, run stuff using CLI, which is what xcode does already. I'm not native speaker I'm having some problems running Xcode 15 on my Entry Level M1 Mac Mini. AppCode requires Xcode, and supports up to Xcode 14. XCode is really shit and feels like fallen down back from the 90ies. 4) and it said it was incompatible. The fps barely gets over 15 fps and everything is lagging. Share Add a Comment Yes, I've been there. It seems only the git commit operation was affected. Xcode is a pile of garbage. 3) or expected behavior, but it adds a substantial amount of extra waiting time not to mention untold frustration. As a result, it's slowly starting to show its age. I installed Xcode 15, and iOS 17 running without problems on the iPhone 15 series. I just upgraded all the devices and it worked – no strange 20-step processes needed. And after weeks of looking for some solutions on many issues with vmware on AMD. Switching to using standard DI patterns if not in use has resolved more bugs than I can count. Xcode 15 is one of the most buggy releases they made. I saw a listing for iMac late 2015 i5 16gb RAM 512 gb SSD with Sonoma OS for less than 200 and was considering it. Not saying that 14. I often run Sketch and browser with many tabs in addition to Xcode, and I have returned 8 GB version and got 16 GB. Would second the vs-code extension for most people. I checked one of my latest apps (created with Flutter 3. 3! Now time between build success and Sim launch of App is 1-3 MINUTES! From Xcode 14. A place for all things related to NordVPN, online privacy and Internet security. Of course, it may work for you. 3, either. It's just like visual studio XCode is nothing like Visual Studio. 11 project. Having previously done some back-end and Android development in IntelliJ, switching to Xcode when I switched to iOS development felt sort of like Xcode is the de facto IDE for MacOS with practically no competition. I'm aware Xcode is required for certain things (storyboards, live previews and more) so I was wondering: would you suggest using AppCode - although discontinued - to write and format code, while keeping Xcode open for those other things? I been developing for a while, I use git & push to GitHub but often wonder where is the best location to save Xcode projects. I have recently upgraded to the Xcode 16 beta. So im still using iphone 14 with ios 16 as primary simulator. Dev forums mega thread. . Sometimes it can't handle me watching a Youtube Video while coding along on Xcode. Not sure if this is a bug (and if so why it wasn't fixed in Xcode 15. None of my Lightning devices (I have six) connect wirelessly in Xcode 15. I tried downloading it from the appstore (15. I always used the console for print statements and I don't want to see all the runtime issues in the console, I want to only output the print statements. You can access this decentralized network by using one of their VPN (or DPN) devices, like the Mini, MiniSE, Pico, Air, or the DPN App. Iphone simulator keeps being on a black screen for hours. Support just tries to upsell you with m1 -> m2, 8gb ->16gb ram etc. 2 beta ? My code completion seems to be completely messed up when I mark a closure as view builder it says view builder as the argument label instead of the argument label and when I try to use a doc comment it tries to recommend SwiftUI styles for code completion ? In case anyone reads this, I found something in the release notes of Xcode 15. Try to run flutter with -v to get more debug output. Additionally, I'm on XCode 15 Beta, MacOS 14. 4. 3 release notes: Simulator Known Issues Repeated Build & Run targeting iOS 16. When I run code in a… Xcode 15 broke some of our SwiftUI code, though, and it has its own issues, like screwing up the Xcode 14 simulators. I have had various issues with upgrading and supporting newer iOS versions in Maui. Compiling with Xcode 13. 1, but this has happened in previous versions, and I just gave up. Xcode is good for Swift, Obj-C, C, maybe C++ (idk), but for other languages there are better IDEs. This causes Xcode to redownload all your packages. 1 and later simulator runtimes may sometimes result in a hung launch. 4, Xcode: 15. Or check it out in the app stores TOPICS Issues with Xcode 15 7. 3 and Xcode 15. Yesterday, since I needed to solve a couple things on my app, I launched Xcode and now any time I want to run it, it says "iOS 17. Is that safe? Can I run new and old xcode and not mess up my current project? I obviously will not open my production project in the new xcode. This is incredibly frustrating to me. Xcode is such a terrible IDE compared to JetBrains quality of developer experience. The MSVC compiler is also obviously far ahead in terms of C++20 support than the Clang bundled with XCode. But noticed one thing. It's the actual real work of coding that Xcode sucks at and AppCode is excellent, like all JetBrains tools. If anyone has any tips or suggestions to make it work better i’ll highly appreciate it. Xcode has its own jank implementation of how it interprets swift package manifests and Package. i used to stimulate locations all the time, and had the same issue with ios 17. Connect via cable and wait for finishing all process Start running. Any xcode build that takes 2 or less minutes will not have any relevant impact on the performance For a project that, let's say, will take 15 minutes in compile or rebuild. ps: I'm currently trying to downgrade my xcode version for 15. ini we set bShipForBitcode=False and alternatively in project settiongs-->IOS-->bitcode we set it to false. 3 and Xcode to 15. 2. The previews just won’t load and is forever showing the spinning progress view on the canvas then after a while it says failed to launch app in reasonable time. Xcode crashes by doing any of the following: On Organizer ->Select Target -> Press Distribute -> Select Appstore/Tesflight -> Click Distribute/also Click Cancel -> Crash On Organizer ->Select Target -> Press Validate -> Select Target -> Click Validate -> Crash Right. My Xcode previews have stopped working after updating to Xcode 15, there are no errors. I'm talking persistent thermal throttling on the system whenever xCode is open, coupled with freezing and crashing. You shouldn’t have any issues with an M2, but a way to save some resources would be testing on an iPhone 14, non-Pro, instead of a 15 Pro for example. The builds timeout. 6) and Xcode 12 worked just fine, and I had no issues. You can deploy and run your app in dev mode on your iPhone iOS. First of all the simulator is beyond fucked it’s laggy. 71. Xcode 15 seems to be in a very bad place in regard to physical iOS devices. Whenever I hit the play button to build my project, it gets stuck without making any progress. I use xcode 15. i reverted to sonoma because i needed to work on my app and on sonoma i could preview fine. Xcode’s feature set is much more targeted towards Apple platform development which doesn’t really intersect with Python. Xcode kept disconnecting from the device and dropping debug sessions. 2 (iOS16). 1 there are two download links "Download Xcode 14. 4 for iOS 14. It also says that it cannot find a "compatible iPhoneOS SDK", even though I do have my phone connected and XCode is connected to it. SceneKit macOS demo using Xcode 15 and macOS 14. In contrast, under Xcode 14. Tips: Unpair Connect 2 devices with difference wifi network (if possible) to make sure not connect via network Restart 2 devices (Mac and iPhone), start Xcode and wait for it finishing all process. This week was the first time I got a notification for running low on memory usage, I have to close all other programs I haven’t written a single line of code for the widget yet. Where's the path forward to any decent support for automated refactoring, code intentions, and generating code from a point of call? Hi, I have been working on an app in xcode and recently added an external library (called SwiftQOI). Hey u/Individual_Maximum52, unfortunately you have negative comment karma, so you can't post here. When you switch branches Xcode shits the bed trying to read the . 1 (c) (22F770820d). Is there a way to make it behave like it did with Xcode 14? Sep 24, 2023 · Presumably, you’ve tried recreating the project anew, have removed the usual problem add-ons (add-on VPNs, add-on anti-malware, add-on cleaners), and are running the current macOS 13 Ventura. Run 'pod install' or update your CocoaPods. I've encountered multiple errors and warnings, and I've been all over the forums trying to knock them down, but I just can't get past them. Our problem had something to do with using Realm. I've waited for up to 15-20 minutes, but it remains stuck. Is anyone else having the issue where the Xcode 15 beta seems to loose the Swift packages that have been chosen for a target? For example, I have a… This sub is dedicated to discussion and questions about Programmable Logic Controllers (PLCs): "an industrial digital computer that has been ruggedized and adapted for the control of manufacturing processes, such as assembly lines, robotic devices, or any activity that requires high reliability, ease of programming, and process fault diagnosis. DO NOT message the moderators; if you have negative comment karma, you cannot post here. A workaround I did was to download the xcode 15 from store and xcode 14 from a download link. When I type && or whatever other symbol the ligature shows up for a second then vanishes. There can be minor issues, like having to re-install simulators or re-run xcode-select for command-line builds, but mostly it works fine. Before asking for a tech question, please contact their official support team or visit the Help Center. This is unusable for testing games. I’m having trouble creating and editing a RealityKit experience within my iOS app. Deeper Network represents the world's first decentralized blockchain network for building a truly private, secure and fair Internet. I cannot find anything online that solve my issues and I do not understand what is going on. 10 CH32V003 microcontroller chips to the pan-European supercomputing initiative, with 64 core 2 GHz workstations in between. I can't even use my iPhone on it anymore because it thinks it needs to be put in Developer Mode, repeatedly and never comes good. Remember how you used to "show package contents" and grab the support files for new iOS from new Xcode then paste them in older versions of Xcode? That interoperability is now called "Core Devices" and should allow legacy Xcode to build to current iOS, but the support files are loaded from somewhere What Xcode version are you using? I'm on 15. As such, I'm never going to recommend the App Store for anything unless it's your only option. I made sure that I have enabled the debugging in my schema. If you are using Xcode 14 the setup code is different, and will still work in iOS 17 but with less features. It seems that Apple has revamped the interface of the popup and now, when I use the arrow keys to move around the suggestions, I don't hear the name of the currently I have experienced this issue since the early beta's and it still persists with the official release of both Xcode 15 and iOS 17. Xcode 15. I didn't experience these issues in past betas Hey all, thought I'd come and say that it works for me after upgrading to Xcode 15. I’ve started using xcode frequently and realised it has various performance issues. I can’t even type a whole function on Xcode on a newly fresh project without getting some input lag and whenever I switch to Safari or run the project I the whole computer freezes for a bit. The runners are SLOOOW. I had to create virtual machine with Sonoma , install Xcode 15, then from the main machine with Sequoia but running Xcode 15, ( can be the same done in Xcode 16 this part ) create a provisioning profile, export developer profile from Xcode , export the two certificates I saw on my system keychain access regarding to apple developer. 6K subscribers in the Xcode community. The Real Housewives of Atlanta; The Bachelor; Sister Wives; 90 Day Fiance; Wife Swap; The Amazing Race Australia; Married at First Sight; The Real Housewives of Dallas I moved Xcode into the Sonoma virtual machine, but it won't run the application because it can't log into my developer AppleID. Am I doing something wrong? Only 8/256 but Xcode works fine within 8GB while the 256GB just means I can't use it for anything else and my music library, movies library have to stay on another computer. I had a quick look at this tool on GitHub and I noticed it has the uninstall command. Originally designed for computer architecture research at Berkeley, RISC-V is now used in everything from $0. Connecting my iPhone (15 Pro) was a little bit buggy (had to restart the phone before it would allow me to trust the app), but testing on the device has worked since, without any issues. Now installs via Xcode take on average 250% more time. This has been a known thing for many years at this point and Apple has chosen not to fix it. Apart from UI glitches I absolutely hate the new style. I've also had issues with devices renaming themselves via Bonjour, appending -1, -2, etc, to their names. This only applies to MacOS. I'll back again later to tell you if it worked or no. Just did a test and opened approx. Fixed some deprecation related issues, adapted it to macOS, and added some additional stuff. Apple figures developers will tolerate any issues with XCode for the privilege selling into their ecosystem. When a conflict occurs in anything but Swift code, it just dies in a fire and I have to go over to my two year old AppCode license just to merge weird conflicts. The build complies. 0 apparently, where tableView cellForRowAt is sometimes not being called when appearing, even when I have confirmed that didEndDisplaying has already been called. app which is version installed Posted by u/Inside_Version_1193 - 1 vote and 8 comments We are running Xcode 14. 2 with Xcode 15 for the first time - M1 Ultra runs hotter than I ever imagined in can with fan running full speed Reply definedUserName • Hey! I recently updated XCode to version 15. Ask the community and try to help others with their problems as well. I have cell reuse issues but this is with iOS 15. Personally Xcode isnt awful, Jetbrains or VS are way better imo but those products fulfill different roles. Last day , the operating system automatically killed my app multiple times because it was using too much memory. But since Xcode 13 my RAM is always full and while I'm running Xcode 13 the performance of the Mac is just horrible, and it often just freezes. I have a social media platform and I've uploaded more than 20 builds in the past two months. A subreddit to discuss, share articles, code samples, open source projects and anything else related to iOS, macOS, watchOS, tvOS, or visionOS development. 5 and running Xcode 15. Anyway, I am having a problem with Xcode. The 8 GB version lagged for several seconds after almost every app switch once I used more than 8 GB of ram, which I usually did. 1+/Sonoma) For windows users you can easily (well not that easy) do it. Apple Watch Series 9: watchOS 10. I was surprised no one mentioned but xcode 15 just wont work. Both Xcode and VS-Code are built on the sourcekit-lsp language server protocol which is open source software from Apple to provide ide support for swift (and obj c). I currently have 40GB of RAM but I need to get a new machine and the mac studios are very pricey. I create a Label, yesterday it showed up, now i open up the Xcode try to continue, that same label isn't showing up in IB anymore, INCREDIBLY INCONSISTENT! Anyone got a fix for this? I haven't had this problem with previous XCode versions btw. I've faced this twice on xcode 15 and the only way to get rid of it each time was to go into preferences for xcode - platform - delete all downloading and downloaded iOS runtimes, restart xcode and download them again. Under Xcode 15 beta, the only options are View Downloads and Release Notes. idea folders in the project and invalidate riders caches. framworks and extlib is copied here: frameworks and extlib. (M1 Mac mini 16GB RAM)diagnosticd and SpringBoard seem to be hogging the processor. I mean if you want to develop iPhone apps you kinda have to use it, The only other option is appCode and its missing alot of functionality. I have had some bug where the app wont build, but it wasent persistent. When launching JetBrains IDEs or VSCode or Visual Studio, they appear ready for work within a couple of seconds. 3 or something will stop support. i just submitted feedback and once enough people submit someone will fix it either on the firebase side or the xcode side. I'm gonna switch from multiple strings files to this new feature that came with Xcode 15. 1 (7. All the cleaning derived data/cache/settings/etc tips are good, but those are just work arounds and you'll end up having the same issues. My ligatures aren't working! In fact, the only one that works is ->. Blazer Hybrid is a lot different than native suggest you do some research…it’s was / is a lot less buggy than native, but For context, I've been a JetBrains user for ~7 years and I feel like Xcode lacks basic QoL functionalities. It is literally a plane that never lands but is constantly being rebuilt. Its improvements are not high on Apple's priority list. Reddit thread. But when I try to open "Settings", the app crashes, but the simulator doesn't crashes. If you want to post and aren't approved yet, click on a post, click "Request to Comment" and then you'll receive a vetting form. I just updated to Xcode 15 and I noticed that there a few new changes. Xcode is a hot mess and every year they introduce new features without fixing the old bugs. 5 RC, and watchOS 10. I agree, Xcode seems sometimes confused when switching branches. You might want to try master and if it also doesn't build, file an issue. I had a similar issue where I couldn't make distribution builds with Ue 5. I think now it might work fine with xcode 15 as well will try soon and update. 0. pbxproj file while Xcode is open. tho i havent used Get the Reddit app Scan this QR code to download the app now. If it help I am running macos 18 developer beta. ymz vroyj qpslxl cgp eqcb ymyriw djsgvi eygatq ykjlz zcymkle